AOW

The Story So Far

At the prompting of Lenny the party (Joan, Yarr, and Kain) met at an abandoned mine office and decided to head out to the Whispering Cairn ahead of the adventurers from Waterdeep.

Inside the cairn:

- they encounter wolves
- proceeding further they find a room with 7 short hallways with colored lanterns at the end of each (red and indigo were missing)
- backtracking they find the indigo lantern in the wolf den
- a chain at the end of the blue hall led to a new hallway that ended with a giant stone face with a gaping mouth, triggering a pressure plate in front of the mouth resulted in an increasingly strong wind (emanating from the mouth) blew the party backwards
- they discover the sarcophagus spins and when it points to a hallway it triggers an action, two of the hallways cause elevators to be called. One elevator led to a sub-level, the other was a trap. Pointing the sarcophagus at the green hallway resulted in the collapse of the floor, apparently the elevator in that location was broken. A swarm of beetles emerged from the new hole resulting in a quick battle.
- the party decided to take the elevator in the yellow hallway down to the sub-level where they fought a twisted creature consisting of two eyeballs floating in the air connected by muscle tissue and an earth elemental
- they also discovered some goggles that gave a bonus to searching
- searching the hole where the floor collapsed resulted in discovering another sub-level where they had several battles but found the red lantern in a submerged portion of the level
- hanging and lighting all of the lanterns allowed the party to pass the wind trap at in the passage at the top of the blue hallway
- the room beyond had a narrow walkway ending in a door with no apparent locks
- a triggered trap fired steel spheres at the party knocking them off of the catwalk where they fought a grick
- when examining the door a spirit appeared, that of a young boy named Alastor Land who died in the room years before. He was willing to open the door but only if the party first buried his bones with those of his family.
- Joan volunteered to take the bones to his family’s farmhouse but failed to return, the ghost informed the others that Joan had died before burying his remains
- Yarr, Kain, and Lenny left the tomb, but not before taking all of the colored lanterns with them, which turned out to be a good choice, because they saw the three adventurers from Waterdeep heading directly towards the Whispering Cairn

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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